![]() ![]() Some events still cancel out some sounds, eg. Hm, so I tried Xash3D again for the first time after 2 or 3 years since I messed with it the last time and when it comes to pure technical observations, it still deviates from GoldSrc behavior in some critical aspects. ![]() Or you can take Steam version's MP3s and strip/edit the tags with Mp3tag. CDex allows to choose to use ID3v1 tags instead, which don't cause problems. That's why you can't copy over MP3s from Steam version of the game and except them to work with the old version. Its MP3 decoder doesn't understand IDv2 tags, which are commonly added with modern CD ripping software, so such MP3s won't play. Some notes when it comes using MP3s with the 1.1.1.0 version of the game. Speaking of expansion packs, I made a patch that fixes the issue I mentioned, so the right music will play if you put the MP3s of the expansion packs in correct folder. So the list also applies to expansion packs, the only difference is they have less tracks so you're done sooner and the files go to Half-Life\gearbox\media for Opposing Force and Half-Life\bshift_unlocked\media for Blue Shit (assuming you've converted your Blue Shift installation with Blue Shift: Unlocked 1.1 installer, by default, it's installed separately and uses some odd iteration of GoldSrc engine). The only purpose those file names have internally is mapping the track number to the corresponding MP3 file. The files go into Half-Life\valve\media folder. This is the track list from the original Half-Life CD that tells how you should name the MP3 files after you rip them so the right music plays: ![]()
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