![]() Once past these beginner levels, Color Zen‘s puzzles are innovative and engaging, yet still not especially difficult. While this creates a great variety of mechanics as you progress, it unfortunately wastes the first five levels of each stage on very basic, tutorial-esque challenges that require little thought. ![]() Only pulsating shapes can be moved white shapes become whatever color touches them and black shapes erase whatever shape they touch, along with themselves.Įach of the six, 20-level stages in Color Zen introduces one of these concepts at its start, from white shapes to “shields” that can prevent a shape from dissolving into a same-colored background. Shapes that are inscribed within other shapes are safe from this, but can only be accessed by clearing the outer shapes first. Any free-floating shapes that are the same color as a newly painted background will be lost to the background. While this concept starts off slowly, asking you to slide a pink ball into a pink square to match the goal of a pink border, the challenge ramps up quickly.Īs the stages progress, a lot of small yet significant details begin to come into play. The screen will change every time two same-colored shapes collide, which causes the shapes to explode and paint the background whatever color they were. Your goal in Color Zen is, not surprisingly, quite simple: change the color of your screen to match the color of the level’s border. ![]() Although not a genre definer alone, Color Zen is a worthy addition to their shapely ranks. ![]() As the ultimate renditions of pick-up-and-play, entries like Hundreds, Mosaique, and Blendokuhave dropped shiny gems and cutesy creatures for the sake of simplified, streamlined, and perfected puzzle mechanics. There’s a growing tendency towards abstract, single-serving gameplay that is beginning to define the casual gaming space. One square, two square, red square…red square. ![]()
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